I'm a visual designer with a user-centred approach to design, and a piece of vast knowledge in process driven research, user experience design, hands-on product design and collaboration with multi-disciplinary teams.
Currently working as a UX Research Consultant at Accenture, I support Google product teams build more informed experiences and products for international markets by planning and conducting UX research in over 10 international markets.
To embrace my passion for emerging and assistive tech, I pursued a Masters in Entertainment Technology from Carnegie Mellon University where I designed, and created 2D/3D models/graphics for video games, web/mobile apps and location based experiences for medical, educational and entertainment purposes utilising technologies such as virtual reality, eye tracking, motion sensing and more.
From my under graduation in Fine Arts specialising in Visual Communication to my masters in Entertainment Technology, I have covered varied fields of design such as graphic design for digital and print marketing campaigns, set design for television commercial and feature films, visual effects supervision for web-series and music videos, and product design.
Worked on projects for:
Early works on my journey with visual art: